using System;
namespace AvantGameMachine
{
	public class Log
	{
		internal Log()
		{
		}

		public void Debug(string _message) {
			Console.WriteLine(_message);
		}
		
		public void ErrorDebug(string _message) {
			Console.WriteLine(_message);
		}
		
		public void Error(string _message) {
			Console.WriteLine(_message);
		}
		
		public void Info(string _message) {
			Console.WriteLine(_message);
		}

		public void Release(string _message) {
			Console.WriteLine(_message);
		}
	}
}

